Skip to main content
POST
Create a reward
Creates a new reward in a program’s catalog. A reward requires a name, redemption_type, asset_id, unit_cost, and status. You can also include description, category, and a freeform metadata object. The asset_id must reference an asset that is linked to the program. unit_cost must be a positive decimal string. Both redemption_type and asset_id are immutable after creation. redemption_type controls how participants redeem: UNIT_BASED rewards are redeemed in discrete quantities with optional inventory caps (max_total, max_per_participant), while AMOUNT_BASED rewards allow variable amounts with no inventory limits. Set available_from and available_until to define a redemption window (available_from must be before available_until). Most rewards should start in DRAFT status until configuration is finalized, then transition to ACTIVE when ready. Reward names must be unique within a program. A 409 is returned with code name_exists if the name is already taken. Rewards cannot be created in archived programs.
For usage patterns and examples, see the Rewards Catalog guide.

Authorizations

X-API-Key
string
header
required

API key passed in the X-API-Key header.

Path Parameters

programId
string<uuid>
required

Program ID

Body

application/json

Reward details

asset_id
string<uuid>
required

Asset used to price this reward (must be linked to the program). Immutable after creation.

Example:

"550e8400-e29b-41d4-a716-446655440000"

name
string
required

Display name for the reward

Required string length: 1 - 255
Example:

"$10 Gift Card"

redemption_type
enum<string>
required

How the reward is redeemed: UNIT_BASED (discrete quantities) or AMOUNT_BASED (variable amounts). Immutable after creation.

Available options:
UNIT_BASED,
AMOUNT_BASED
Example:

"UNIT_BASED"

status
enum<string>
required

Lifecycle status: DRAFT, ACTIVE, OUT_OF_STOCK, or ARCHIVED

Available options:
DRAFT,
ACTIVE,
OUT_OF_STOCK,
ARCHIVED
Example:

"DRAFT"

unit_cost
string
required

Cost per unit in the reward's asset (decimal string for precision, must be positive)

Minimum string length: 1
Example:

"1000.00"

available_from
string<date-time>

Start of the availability window (RFC 3339, null if always available)

Example:

"2024-01-01T00:00:00Z"

available_until
string<date-time>

End of the availability window (RFC 3339, null if no end date)

Example:

"2024-12-31T23:59:59Z"

category
string

Grouping label for organizing rewards in the catalog

Maximum string length: 100
Example:

"Gift Cards"

description
string

Details about the reward

Maximum string length: 1000
Example:

"Redeemable for a $10 gift card"

max_per_participant
integer

Per-participant redemption limit (UNIT_BASED only, null = unlimited)

Example:

2

max_total
integer

Global inventory limit (UNIT_BASED only, null = unlimited)

Example:

100

metadata
object

Custom key-value data attached to this reward

Response

Reward created

A reward with its pricing, inventory, availability, and metadata

asset_id
string<uuid>

Asset used to price this reward

Example:

"550e8400-e29b-41d4-a716-446655440002"

available_from
string<date-time>

Start of the availability window (RFC 3339, null if always available)

Example:

"2024-01-01T00:00:00Z"

available_until
string<date-time>

End of the availability window (RFC 3339, null if no end date)

Example:

"2024-12-31T23:59:59Z"

category
string

Grouping label for organizing rewards in the catalog

Example:

"Gift Cards"

committed_units
integer | null

UNIT_BASED units currently consuming inventory. Includes delivered and pending units. Null for AMOUNT_BASED rewards.

Example:

42

created_at
string<date-time>

When this reward was created (RFC 3339)

Example:

"2024-01-15T10:30:00Z"

delivered_units
integer | null

UNIT_BASED units whose redemption has been captured. Null for AMOUNT_BASED rewards.

Example:

39

description
string

Details about the reward

Example:

"Redeemable for a $10 gift card"

id
string<uuid>

Unique identifier for this reward

Example:

"550e8400-e29b-41d4-a716-446655440000"

max_per_participant
integer | null

Per-participant redemption limit (UNIT_BASED only, null = unlimited)

Example:

2

max_total
integer | null

Global inventory limit (UNIT_BASED only, null = unlimited)

Example:

100

metadata
object

Custom key-value data attached to this reward

name
string

Display name for this reward

Example:

"$10 Gift Card"

pending_units
integer | null

UNIT_BASED units awaiting fulfillment. Null for AMOUNT_BASED rewards.

Example:

3

program_id
string<uuid>

Program this reward belongs to

Example:

"550e8400-e29b-41d4-a716-446655440001"

redemption_type
string

How the reward is redeemed: UNIT_BASED (discrete quantities) or AMOUNT_BASED (variable amounts)

Example:

"UNIT_BASED"

status
string

Lifecycle status: DRAFT, ACTIVE, OUT_OF_STOCK, or ARCHIVED

Example:

"ACTIVE"

unit_cost
string

Cost per unit in the reward's asset (decimal string for precision)

Example:

"1000.00"

updated_at
string<date-time>

When this reward was last modified (RFC 3339)

Example:

"2024-01-15T10:30:00Z"