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The rewards catalog is the set of items participants can redeem with their balance. Each reward belongs to a program and is priced in one of its linked assets. Your application reads the catalog to show participants their choices. You can create custom rewards, such as merchandise or experiences, and add gift cards that Scrip orders for you. Both appear in the same catalog and use the same redemption endpoint.

Create a custom reward

Create a custom reward when your application handles delivery. For example, a canvas tote might cost 1,000 points, with 100 totes available and a limit of two per participant:

Custom reward types

UNIT_BASED

Discrete quantities with a fixed cost per unit. Use for items like merchandise or experiences. When a participant redeems, the total cost is quantity * unit_cost. Scrip commits inventory when it authorizes or instantly captures the redemption. See Inventory management for the inventory measures and OUT_OF_STOCK transitions.

AMOUNT_BASED

Flexible amounts without inventory tracking. Use for cashback, statement credits, or charitable donations. Participants specify an amount when redeeming. max_total and max_per_participant are not supported for this type.

Reward status

Only ACTIVE rewards can be redeemed.

Availability windows

Restrict when a reward is redeemable by setting available_from and available_until. Both are optional. If both are set, available_from must be before available_until.
A redemption attempt outside the window returns a 409 error.

Managing rewards

List your program’s rewards to see custom rewards and gift cards together. Archived rewards are hidden by default; include them with include_archived=true. You can update custom rewards directly, as shown below. To change gift cards, update their reward source.
redemption_type and asset_id cannot be changed after creation. Other custom-reward fields can be updated.

Inventory management

Inventory tracking applies to UNIT_BASED rewards only. Reward detail and list responses expose these measures: AMOUNT_BASED rewards return null for all three quantities and both caps. The keys are always present. Inventory changes with the fulfillment lifecycle:
  • Authorization increments committed_units and pending_units
  • Capture moves units from pending_units to delivered_units. committed_units stays unchanged
  • Failure, cancellation, and timeout decrement pending_units and committed_units. delivered_units stays unchanged
  • Instant redemption increments committed_units and delivered_units
  • Reversal of a completed redemption decrements committed_units and delivered_units
Scrip applies the same commitment lifecycle to the per-participant count used by max_per_participant.
  • max_total can be updated at any time; the only validation is that it stays positive. Lowering it below the current committed_units does not retract past redemptions or change the reward’s status, but new redemptions fail with 409 max_total_exceeded while committed inventory is at or above the cap
  • Use DRAFT status while configuring, then switch to ACTIVE when ready
  • When authorization or instant redemption brings committed_units up to max_total, the reward transitions to OUT_OF_STOCK automatically
  • OUT_OF_STOCK is a live inventory state. The reward returns to ACTIVE when failure, cancellation, timeout, or reversal brings committed_units below max_total
Track these automatic transitions with reward.status_changed. See Redemptions for how participants redeem catalog items and how reversals restore inventory.

Gift-card rewards

Scrip orders gift cards for you and keeps their catalog entries up to date. These are called managed rewards. You choose the cards and their asset prices through a reward source, the configuration that adds products from your connected account to the program. A gift card can have a fixed value, such as USD 100.00, or let the participant choose from its supported values. The catalog includes those choices, the pricing details, and any available images and descriptions. Fetch active rewards to show gift cards alongside your custom rewards. To change a managed reward’s price or remove it from the catalog, update its source or product settings. Scrip applies those changes to the catalog. Past redemptions remain available. Follow Gift cards to show the catalog, redeem a card, and deliver its claim link.